Water is a magic school that focuses on Healing and emotional understanding. Packet delivered Water spells require blue packets.
Circle 1 Edit
Packet delivered Knockdown effect. Target must kneel for 10 seconds and must take a 3-count to get back up.
Touch activated. Adds one level of healing to target and lasts until sunset.
Point and click. Detect emotion in target.
Touch activated. Allows target to Breathe Water for 60 minutes
Removes corruption, poison, and disease from water.
Circle 2 Edit
Heal Minor Wound
Touch activated. Instantly Heals one limb wound, but cannot be used on a torso wound.
Touch activated. Removes Lesser Poison and Disease from target.
Packet delivered. Binds the target's hands.
Packet delivered Lesser Poison effect. Target is diseased and must be administered an antidote before using any skills or abilities.
Lesser Ice Skin
Triggered Water Dart on next Source of Damage
Circle 3 Edit
Decanter of Life
The caster enchants a bottle or glass of water to grant Accelerate Healing to those who drink liquid from it. Caster must be carrying the container where the enchantment ends when the bottle leaves the casters hand or the container runs out of water.
Touch activated. Instantly Heals torso wound.
Touch activated. Instills emotion into a target. Lasts for 1 hour.
The caster gives the target a resist to Disarm effect and causes 1 pt of damage to target.
Guardian of the Seas
Add 1 to TDL for all Physicians Guild Abilities. This spell does not stack, and is caster only.