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Path of the Unseen Warrior (Silent Walkers) Edit

Native SubCulture: Itzcali

Preferred Weapon: Slingshot

Note: Only the ammo may be made of the preferred materials/tape. The weapons themselves may be painted or dyed any color you wish.

Preferred Material: Jade & Ivory (lime green and/or white duct tape)

Reputation Edit

You will not hear them. You will not see them. You will only feel the cold everlasting touch of their weapons. They are the invisible force of the jungle, they live with it and it lives within them. It is rare to see a Silent Walker moving about in cities or anywhere else for that matter.

History Edit

Little is known of the Silent Walker 's history, for they keep their secrets close, only a few Pyrallians have ever encountered a Silent Walker and even fewer are still alive to tell of their encounters with these silent warriors of Tecuanitzl.

Abilities Edit

Level 1 - Initiate Edit

Harpy's Strike (attack, contact, strike) - adds +1 damage to a normal strike (adds to base damage of weapon) (dart/shot)

Tagline: "Vital Strike X"

Wall of Breath (defense, non-contact, missile parry) - allows you to dodge/knock away one incoming missile attack

Tagline: "Evade"

Level 2 - Apprentice Edit

Sleep of Ages (attack, sleep dart/shot)

Tagline: "Natural Sleep"

Assassin's Will (defense, self, as Iron Mind concoction, resist one mind effecting skill/ability/etc)

Tagline: "Mental Resist"

Level 3 - Devotee Edit

Frozen Heart (attack, strike, paralysis dart/shot)

Tagline: "Natural Paralyze"

Camouflage (Defense, self, as camouflage skill from woodsman)

Tagline: "Camouflage"

Masters and Grand Masters (levels 4 and 5) have abilities known only to the practitioners who have obtained those levels (Find Out in Play). Possibilities may be discovered via in play information and rumors, or may be hinted at in various legends, lore, and stories told around campfires and at the bedsides of children. The truth is a closely-guarded secret, and such tales are just as likely to be hearsay and exaggeration as the actual reality. Such is, as always, the stuff of legends, and a wise Master or Grand Master will allow people to make all the assumptions they wish.

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