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Fortitude Edit

Level 1 - Novice Edit

Practical Use: Toughness Edit

Category: P

Limitation: U

Description: Can shrug off most non-lethal blows, acts and resets as all toughness. (+1 toughness per odd level in Fortitude Skill)

Special Use: Resist Toxin Edit

Category: A

Limitation: TDL

Description: May be used to Resist a single Disease or Poison effect.

Level 2 - Apprentice Edit

Practical Use: Callous Edit

Category: A

Limitation: U

Description: Reduce all non-magical projectile damage by one (to a minimum of one).

Special Use: Sprint Edit

Category: A

Limitation: TDL

Description: May haste for one minute without need to rest afterwards allowing use of skills immediately afterward. Haste may only be used if you are moving at a brisk walk, and use the Tagline "Haste."

Level 3 - Journeyman Edit

Practical Use: Burst Edit

Category: A

Limitation: TDL

Description: You may move with such a flurry of speed it seems as if you almost teleport from one location to another. Throw one White (natural abilities) packet, you must then move to the exact spot that packet lands with all haste, while marking yourself as out of play, only to come to rest at the location of the packet.

Special Use: Interrupt Edit

Category: A

Limitation: TDL

Description: May race to interrupt one action such as a killing blow, destruction of an object, etc. Action must be taking place with 20' of your location.

Level 4- Master Edit

Practical Use: Rugged Edit

Category: A

Limitation: U

Description: You are immune to the effects of simple Diseases and Poisons (excluding instant death poisons). Your constitution such that is also takes an additional five minutes to bleed out.

Special Use: Workout Regimen Edit

Category: A

Limitation: TDL

Description: By taking 10 minutes to workout and exercise you may grant yourself an additional five points of toughness for one hour.

Level 5 - Grandmaster Edit

Practical Use: Indestructible Edit

Category: A

Limitation: U

Description: You are so hearty that any effect that would be considered a mortal blow may be shrugged off as if it were merely a flesh wound. (May take a mortal blow for five points of resilience.)

Special Use: Juggernaut Edit

Category: A

Limitation: U

Description: Limb wounds seem to mean nothing to you, requiring a torso wound to bring you down. (Effects of limb wounds are ignored, though three limb wounds do still require healing or you will bleed out at your normal count.)

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