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Architect Edit

Level 1- Novice Edit

==== Practical Skill: Evaluate Structure
Category: INF
Limitation: U
Description: You can find hidden doors/identify unstable areas of a damaged structure to determine safe passage/read blueprints. Your success is determined by your TSL versus the difficulty of the area. ====

==== Special Use: Leverage
Category: A
Limitation: U
Description: You can break down a door or other opening, using leverage/weakness of structures/etc. (Takes 1 minute of uninterrupted work for every two levels of difficulty as rated by Marshal.) ====

Level 2 - Apprentice Edit

==== Practical Use: Uncover
Category: INF
Limitation: U
Description: You can find hidden safes/compartments, trap doors/passages by sighting unleveled areas and blueprint discrepancies. Your success is determined by your TSL versus the difficulty of the area. ====

==== Special Use: Barricade
Category: A
Limitation: U
Description: Utilizing existing features to fortify a door/opening against entrance/exit by normal means. (Both sides of barricaded door must be marked in tape with a large noticeable "B", along with your TSL.) ====

Level 3 - Journeyman Edit

Practical Use: Reveal Edit

Category: INF

Limitation: U

Description: You can find hidden rooms using blueprints or angles/measurements, determine flaws in building and implement blueprints. Your success is determined by your TSL versus the difficulty of the area.

==== Special Use: Conceal Item
Category:A
Limitation: U
Description: You can install a premade concealed safe or access an enclosed/hidden area to keep valuables out of sight. (Both sides of concealed safe/hidden door must be marked in tape with a large noticeable "C" along with your total TSL.) ====

Level 4 - Master Edit

==== Practical Use: Bottleneck
Category: INF
Limitation: U
Description: You can find the best place for an offense/defense within a building or structure with the use of blueprints or angles based on line of sight. ====

==== Special Use: False Wall
Category: A
Limitation: U
Description: You can design/layout a concealed area in which to hide. Area must be clearly marked out in the building with tape no more than 4'x4', with the marking of an "F" and your TSL. Must have the help of an artisan to build the room. ====

Level 5 - Grand Master Edit

==== Practical Use: Urban Development
Category: INF
Limitation: U
Description: May examine a large settlement for information regarding storage houses, population, artifacts, and strategic layout. ====

==== Special Use: Internal Security
Category: A
Limitation: U
Description: You can install resettable traps such as snares, pits, spikes and other stationary traps. Each trap takes one downtime action to set up, limited by building size on number of traps. ====

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