Mariner

Level 1 - Novice
==== Practical Use: Pilot Category: P Limitation: U Description: You can pilot ships. If the ship you are piloting is capsized you can make a Skill Check to negate the effect. ====

==== Special Use: Rope Master Category: A Limitation: TDL Description: You can secure a single person or door/chest/etc, closed with rope. These knots can only be undone by someone with Mariner at the same level or higher. ====

Level 2 - Apprentice
==== Practical Use: Sea Legs Category: P Limitation: U Description: You may ignore any naturally occurring knockdown effect. Tagline: Resist. ====

==== Special Use: Pinpoint Location Category: INF Limitation: U Description: You may find your exact location with the use of a sextant and map, allowing you to figure out how far you are from any given, known, location. ====

Level 3- Journeyman
==== Practical Use: Belay That Category: P Limitation: U Description: Your knowledge of ships, and occasionally pirate raids have made it where you have learned to pick up most smaller clubs and similar weapons and use them as you would any other weapons you know how to use. These weapons are not required to be tagged and may only be a dagger in length. ====

==== Special Use: Safety Line Category: A Limitation: TDL Description: You can secure a small group (five or less) together with a secure, climbable rope. All personnel tied together are able to fight, explore, and assist each other in case of a fall. ====

Level 4 - Master
==== Practical Use: Call the Gale Category: P Limitation: U Description: Your knowledge of air patterns and the like, allow you to change course of ships or other such things with little trouble. Further you are able to increase the damage of all personal non-magical projectiles by +1. ====

==== Special Use: Small Quarters Category: P Limitation: U Description: Due to a number of fights in close quarters over your time as a sailor, you have learned how to make your strikes count. While in any enclosed area such a building, cave, or small deck space, you may add +1 to any type of damage. ====

Level 5 - Grand Master
==== Practical Use: Ride the Hurricane Category: P Limitation: U Description: Having been battered by a number of storms over the years, you are now immune to any natural or elemental weather related effects. (Lightning, drowning, wind, etc.) ====

==== Special Use: Call the Storm Category: P Limitation: TDL Description: With one minute of concentration, you are able to call up the furies of the storms to aid you. After one minute of chanting and similar activities you may throw a number of White packets equal to your TSL with the Tagline: Natural Invoke Lightning 5. ====