Advanced Schools of Magic

Advanced Magic Schools
Packet colors will be grey.

Secondary Schools
Steam: Fire/Water                                                              Smoke: Fire/Air

Magma: Fire/Earth                                                             Lightning: Fire/Light

Ash: Fire/Shadow                                                              Mist: Water/Air

Mud: Water/Earth                                                               Mirror: Water/Light

Abyssal: Water/Shadow                                                    Dust: Air/Earth

Cloud: Air/Light                                                                   Storm: Air/Shadow

Metal: Earth/Light                                                               Crystal: Earth/Shadow

Twilight: Light/Shadow

Secondary Magic Schools
You can initiate into any number of Secondary Magic schools, however, your Elemental Magic schools cannot go any higher than Circle 3. Taking on a Secondary Magic School CAN result in Character Retirement shortly after reaching Circle 5.

Prerequisites
Verbal Requirements are the same as other Magic Circles.
 * Must have Circle 2 learned with 3 spells in both elements.
 * Must have Rituals 2 learned.
 * Must have 15 Mana.
 * Must have a Master Level Caster initiate you into the Secondary School.  This may involve a Quest of Skill.

Tertiary Schools
Supernal-  air/light/fire                                          Necromancy-  water/shadow/earth

Prismatic-  water/air/light                                      Infernal-  shadow/earth/fire

Tempest-  air/water/shadow                                Technomancy-  light/fire/earth

Glacial- water/light/earth                                      Pyroclast-  air/shadow/fire

Taking on a Tertiary Magic School WILL result in Character Retirement upon reaching Circle 5.

You can only initiate into on Tertiary Magic School. You can initiate into any number of Secondary Magic schools still, however,  your Elemental Magic schools and Secondary Magic Schools cannot go any higher than Circle 3.

Supernal, Prismatic, Tempest, Glacial, Necromancy, Infernal, Technomancy, Pyroclast,

Prerequisites
Verbal Requirements are the same as other Magic Circles.
 * Must have Circle 3 learned with 3 spells in all three elements.
 * Must have Rituals 3 learned.
 * Must have 20 Mana.
 * Must have a Master Level Caster initiate you into the Tertiary School.  This may involve a Quest of Legends.

Totemic Magic
Whispers of a spiritual magical source come up in almost every folklore across Othonia. Totemic Magic occurs naturally throughout the world, where one can call upon the powers of a being of nature.

This type of magic exists outside of the elemental plane, and can only be discovered by actively seeking it out in play through research, investigation, role-play, etc. Each Totem will have different requirements to learn their magics, and different requirements for gaining ranks. If you are able to successfully make contact with your Totem, they will task you with what you must do to gain favor. Additionally, you must petition your Totem for training once the prerequisite EXP and tasks have been completed.

Packet colors will be white, where applicable.

New Players cannot begin game with Totemic Magic. All Totems and thus Totemic Magic are FOIP.

Exp Costs:

Advancement MUST be approved of through Role-play, similar to raising your Magic Circle.

Level 1: 10 EXP

Level 2: 15 EXP

Level 3: 20 EXP

Level 4: 25 EXP

Level 5: 30 EXP - This can potentially lead to character retirement.

By choosing to undergo this path, you will gain certain abilities, and have passive requirements to stay on the path and fulfill your duties and respects to your Totem.