Earth Magic

= Earth = Earth is a magic school that focuses on Healing and Protection. Packet delivered Earth spells require green packets.

Circle 1
Pebble Skin

Adds 1 point of Skin. This spell stacks with the Skin Advantage, but not other spells.

Mental Shield

Touch activated. The caster grants a Mental resist that lasts until sunset or consumed.

Earthen Grasp

Packet delivered Root effect. Target cannot move from its current location for 3 seconds.

Rockslide

Packet delivered Knockdown effect. Target must kneel for 10 seconds and must take a 3-count to get back up.

Heal Minor Wound

Touch activated. Instantly Heals one limb wound, but cannot be used on a torso wound.

Circle 2
Resist Destruction

Touch activated. Target has a Resist to a Destruction effect.

Mask Deformity

Touch activated. The target may Ignore one wound effect. Does not stack with other spells or abilities.

Earth Meld

Camouflage for the caster only. Cannot move or carry items while under the effects of this spell. Lasts until gesture is dropped or the caster is revealed.

Lesser Disease

Packet delivered Lesser Disease effect. Target is diseased and must be administered a cure before using any skills or abilities.

Lesser Earth Skin

Triggered Earth Dart on next Source of Damage.

Circle 3
Rock Skin

Adds 3 points of Skin. This spell stacks with the Skin Advantage, but not other spells.

Heal Wound

Touch activated. Instantly Heals torso wound.

Pin

Packet delivered Pin effect. One leg is pinned down and cannot move indefinitely. The caster must remain in Line of Sight for Pin to hold. If the caster runs out of Line of Sight, or drops the spell, Pin is broken.

Earthquake

Packet delivered Knockdown effect. Targets must kneel for 10 seconds and must take a 3-count to get back up. Caster uses 5 packets.

Guardian of the Forest

Add 1 to TDL for all Landworkers' Guild Abilities. This spell does not stack, and is caster only.