Apothecary

Apothecary
Due to the unique nature of this skill, PPD may be calculated as TSLx3. All potions are instant except for Poisons, which take one minute to apply to weapons or objects.

Level 1 - Novice
==== Practical Use: Tinctures Category: P Limitation: PPD Description: Access to Level 1 Novice Apothecary recipes. Select one recipe from the level one Apothecary list when gaining this rank in this skill. ====

==== Special Use: Herbalist Category: INF Limitation: U Description: You are capable of harvesting herbs and identifying their uses. ====

Level 2 - Apprentice
==== Practical Use: Salves Category: P Limitation:PPD Description: Access to Level 2 Apprentice Apothecary recipes. Select one recipe for the level two Apothecary list when gaining this rank in this skill. ====

==== Special Use: Natural Stabilize Category: A Limitation: U Description: You are capable of using locally found plants to stabilize your patients. Finding the plants you will need will require some exploration and you should be warned that not always will you find the plants you need. You will be given tokens to be used based upon the region and your skill in Apothecary. These tokens are good for this event only, as the freshly picked plants will soon wither. Item Tags will be dated for the event that they will be valid for. (EX: July 2015) ====

Level 3 - Journeyman
==== Practical Use: Potions Category: P Limitation: PPD Description: Access to Level 3 Journeyman Apothecary recipes. Select one recipe for the level three Apothecary list when gaining this rank in this skill. ====

==== Special Use: Antivenom Category: A Limitation: U Description: The locally found plants you have may now be used to remove poisons from your patients. Finding the plants you will need will require some exploration and you should be warned that not always will you find the plants you need. You will be given tokens to be used based upon the region and your skill in Apothecary. These tokens are good for this event only, as the freshly picked plants will soon wither. Item Tags will be dated for the event that they will be valid for. (EX: July 2015) ====

Level 4 - Journeyman
==== Practical Use: Inhalants Category: P Limitation: PPD Description: Access to Level 4 Master Apothecary recipes. Select one recipe from the level four Apothecary list when gaining this rank in this skill. ====

==== Special Use: Natural Cure Category: A Limitation: U Description: You are able to make use of natural plants in order to cure diseases in others. Finding the plants you will need will require some exploration and you should be warned that not always will you find the plants you need. You will be given tokens to be used based upon the region and your skill in Apothecary. These tokens are good for this event only, as the freshly picked plants will soon wither. Item Tags will be dated for the event that they will be valid for. (EX: July 2015) ====

Level 5 - Grand Master
==== Practical Use: Granules Category: P Limitation: PPD Description: Access to Level 5 Grand Master Apothecary recipes. Select one recipe for the level five Apothecary list when gaining this rank in this skill. ====

==== Special Use: Panacea Category: A Limitation: U Description: With use of local plants and herbs you are capable of making others not only immune to all diseases and poisons for an hour, but also giving them a natural stabilize after the end of their bleed out count. Finding the plants you will need will require some exploration and you should be warned that not always will you find the plants you need. You will be given tokens to be used based upon the region and your skill in Apothecary. These tokens are good for this event only, as the freshly picked plants will soon wither. Item Tags will be dated for the event that they will be valid for. (EX: July 2015) ====

Poisons
"Poisons are a unique potion type, in that they can be highly customized to suit your needs. While all poisons take one minute to properly apply, they can be applied to virtually any object, any weapon, or any consumable substance in order to take effect.  A Poison can be crafted to work specifically for one type of creature, or a specified duration, or concealed from certain forms of detection.  The basic lesser, greater, and instant, though, will typically get the job done, and are available to be learned through the guild."

-M, 1715

Apothecary Recipes
The recipes below are available to be replicated and learned.